Sunday, February 23, 2020
Why is Japanese Video Game Culture so Different from U.S Research Paper
Why is Japanese Video Game Culture so Different from U.S - Research Paper Example Video game development and promotion is quite different in Japan as compared to the United States. Some of the best-selling games in America include those with more adult-oriented themes that depict combat scenarios or ongoing brutality in head-to-head auto racing. This suggests that there is a large market of youths and adults that find this type of content most appropriate for their gaming needs. Because of the high cultural acceptance of games with brutal or graphic images, there is little restriction on their distribution outside of generic warning labels that describe the nature of the game for concerned parents or children that do not wish to be exposed to bloody or explicit content. In Japan, there is also little regulation in place in the gaming industry, attributable to the high profit margin that games provide in this country as well as different values related to free expression. Japan has the majority of its governmental roots based on their constitution which expresses the importance of free speech and individualized sovereignty over decision-making that should be free of express governmental controls or regulations. Japanese citizens value their individualized rights as consumers as is protected by their constitution. Far beyond the economic value that the gaming industry provides Japanese leadership, cultural beliefs are what drive specific games to find higher sales volumes. Much different than the United States, Japanese game-players prefer games that are less intense and more playful, which supports the high sales of the number one ranked game, ââ¬Å"Mario & Luigi: Bowserââ¬â¢s Inside Storyâ⬠for Nintendo DS.
Friday, February 7, 2020
Home Depot Essay Example | Topics and Well Written Essays - 500 words
Home Depot - Essay Example the ability is to pay labor and get credit; the less the capital, and the less able an organization is to pay its employees and borrow money (Riesman, 2009). From this regard, it is possible that more personalized selling could be the solution to some of Home Depotââ¬â¢s problems. There is also the attention that needs to be paid to the customer, in terms of putting them first and giving a customer-centric experience. It is the assumption of the current research investigation that intensifying the focus on the customer, while still remaining cost-effective, may be the best course for the organization of Home Depot to take. This involves an expanded awareness of, and attention to, the customer, whose loyalty will be encouraged through the presentation of a clear plan that knows what the customer expects, what they are finding in the competition that they are not currently finding at Home Depot, and other customer-centered factors. More often than not, these factors are based on the perceptions of those who hire the product or service of a large home improvement chain, with certain expectations in mind about what they are getting (and not getting). Home Depot can possibly take advantage of reducing the amount of time a transaction is going to take a customer, centralizing control of this process, and expanding operations without actually building any more brick-and-mortar branches, perhaps even by improving the customer-centric nature of its web operations. In many ways, this can be viewed as a win-win outcome for Home Depot, but there is also the obstacle of initial costs in setting up new operations and getting the operation moving primarily in a place where it can be subjected to external over-regulation. There is also the abovementioned danger of changes in the external environment. In conclusion, there are various factors and outcomes which must be realized in the context of the Home Depot situation. One must think of the worst case scenario, cost
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